Sniper Elite 5 review: A serious competitor in the action and stealth genre
Francoter elite 5 is one of the greatest evolutions of the series since francoter elite 2 and helps to solidify the franchise as a franchise of stealth par excellence. The Sniper Elite series has always been something that I have played in a very casual way and I never thought too much. They are decent and can be a good cooperative fun, but it has never been a series that excites me too much, but somehow, francoter elite 5 has made me a real fan.
Francoter elite 5 Eliminates the semi-linear levels in some of the previous games and expands them to turn them into sandboxes full of suspense located behind the enemy lines while offering optional objectives. Take a page from Hitman's book by giving the player the freedom to choose how to achieve his goals, except that he has no sophisticated scenarios with costumes and others. It is a bit more simplified, but developer Rebellion Entertainment uses this for its benefit. You are a spy/murderer in World War II that does not have the advantage of parties, public places or other events full of people to reach your goal. You are infiltrating hostile bases and cities in layers to find strongly protected people.
There are few games that expected the feeling of being stealthy in a non-linear environment, but Rebellion has created something at the same time challenging and absurdly stressful. A level sees it outside a large high island city full of all kinds of hills and gothic architecture. Entering the city is the easy part, whenever you do not enter the bridge. Of course, there is a mined field and snipers, but that is nothing compared to patrols within the city.
Each corner of the street is full of guards, apprentices, Nazi officers with a high-ranking Great risks is worth it and makes you feel more strategic. This is a game that rewards patience and sometimes reminded me of a less scriptized and film version of All Ghillied Up of _call of Duty 4 Modern War. There is a section on that Call of Duty mission in which the player must drag in the grass while tanks and tons of infantry move directly on them. It is a tension that accelerates the pulse, but disappears after the first or second time you play it because it is a moment with a script.
_ Elite 5_ francoteror makes those moments dynamic and equally memorable. In the aforementioned city, you can make your own routes using alleys, connected buildings, climb vines that hang from the walls, zip and travel through underground caverns. It is full of layers, and although it can be a bit like a maze, that is part of the emotion, it creates new problems for you in each corner. At one point, I climbed a big wall and took to a new street. Later there was a control post for the passage of vehicles. Behind the deck, I studied the entrance and exit time of the vehicles before running to kill the control post. As I approached me, a second guard approached behind him. I immersed myself behind a small piece of coverage, hiding from the north, but leaving me exposed from the south, where one of the patrol vehicles comes from.
I heard an engine approaching me and quickly decided to throw a glass bottle on the heads of the control stalls, which caused them to return the return. Then I moved to hide on the southern side and put myself face down on the ground, allowing the vehicle to pass by my side without seeing me. At any time, it could have been seen and have the entire city converge on my position. It was the type of suspense that made my stomach shrink and my palms closed my hands. It is such moments that make you feel like a spy of World War II or a dedicated murderer and emphasize the moments of sandbox driven by the elite francoter players 5.
If things become noisy, it would be more difficult, as one would expect. The game of running and shooting is not francoter elite 5 is something, although it is not terrible if it is strength. Generally speaking, francoter elite 5 feels much more fluid than its predecessors, but the high octane action shooting still has space to grow. Rebellion has added iron sights in the first person who make combat more fun and helps with precision, but in general, I found myself restarting from the last point of control if things were going very badly. Unless the enemies make the alarm sound, only the enemies in the immediate area are alerted to your presence when you enter combat. If the group is small enough, it may be fun to maintain a position and knock down some Nazis with a silenced SMG. Once you become you running through your life while downloading a magazine, you don't feel very soft and probably results in a lot of clumsiness.
If you try to shoot from the hip while running, your character will stop dry to shoot, which will open you to a walk of bullets. It almost cancels the purpose of shooting from the hip, because you would achieve the same goal with ADS and, at the same time, you would be more precise. There is also no blind fire from the coverage, which means that your character will automatically become vulnerable to the shooting to shoot from behind a wall. Although I did not have the opportunity to play in the multiplayer mode PVP during my time with the game, the way in which the melee combat is handled a bit that way.
Of course, you will not want to create such a good combat system that people simply use SMG and AR, ignoring the "sniper" part in the game title, but could be stricter. The sniper is still incredibly satisfactory, allowing you to align shots from hundreds of meters away and see how the bullet clashes against several parts of his body explosively. It is frightening, but consistently pleasant.
The only other place francoter elite 5 falls short is its story, that is, just because the drama inside the scenes feels half cooked and the characters are not very interesting. It is another generic history of World War II, it is not bad, it is simply not very attractive and will probably make some players take their phones during the scenes if they do not jump them completely. Okay, there are probably not many people playing this series for their history in the first place. He fulfills his purpose, giving you historical reasons to go to great places and shoot the Nazis. That is all that really needs to achieve, and although a stronger writing would not be a bad thing, having something that only serves as an ornament and explanation for the game is perfectly useful for a game like this.
Francoter Elite 5 has scratched a itching that I have had since Splinter Cell disappeared almost a decade ago. The stealth elements, level design and sandbox have created something that will be incredibly fun to reproduce alone and with friends. Although Rebellion still has to adjust some areas, such as history and the melee shooting, this is an extremely refined stealth game that has taken a new era with a lot of meat in its bones.
Qualification: 4/5
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