SIFU will not have difficulty options in its launch, confirms its producer
Pierre Arno, producer of SFU at LOCAL, has confirmed in an interview that the Lungful title will not have difficulty options in its launch. We want Sight to challenge the players and encourage them to learn, improve and adapt, the producer explained. The MP1st medium clarified that, although he did not confirm that there would be no difficulty selector with the output of the game, although it may be something that implements later. During the conversation, the producer has also detailed some particularities of its mechanics.
The ability to get up after dying will help new players by allowing them to fail and try again several times when they face difficulties. But the price of errors will increase quickly, and to completely complete the game they will have to dominate the combat system. Recall that in the game of martial arts of the creators of absolve there is the possibility of reviving after death, which will become more and more growing our character and will put us the most difficult things, until it can not be done older and forces us to start again.
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Leading the news you have the last video of Gameplay of SFU, in which a review of the combat system is made. In it, we can see how its mechanics of beat 'em up combine with deep mechanics of struggle, where it will be indispensable to take advantage of the environment in our favor.Among all the delays surrounding the industry this year due to the impact of the pandemic, SFU (which, in honor of the truth, was also delayed at the time until 2022) recently advanced its launch a couple of weeks until the February 8, 2022. From that day you can play at PlayStation 4, PlayStation 5 and PC, only through the Epic Games Store.
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