Videogames are no longer a children s thing
A videogame is an electronic game in which one or more people interact by means of a controller, with a device that shows video images. [1] This electronic device, generically known as platform , can be a computer, one Arcade machine, a video game console or a portable device, such as a mobile phone, smartphone or tablet. The videogame industry is one of the main ones in the world of art and entertainment. The input device, used to manipulate a videogame is known as a controller or command, and varies depending on the platform. For example, a controller could only consist of a button and a joystick or joystick, while another could have a dozen buttons and one or more levers, what we call command. The first computer games used to use a keyboard to carry out the interaction, or required the user to acquire a knob with a minimum button. [2] Many modern computer games allow or require the user to use a keyboard and a mouse simultaneously. Generally video games make use of other ways, apart from the image, providing interactivity and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Another type of feedback is made through haptic peripherals that produce vibration or power feedback.
Until a few years ago, videogames were conceived as a leisure product for children. However, the market has changed and now the majority public is adults . Good proof of this, they are the large number of titles that arrive with adult thematic, which has made this leisure redefined practically completely.
The main association of the worldwide video game, known as that , has carried out a study where it has determined that the average age of the video game player is 35 years . The purchasing power that this age has, also allows to buy videogames with a greater frequency, which explains the rise of these games at a great extent.
Videogames are consolidated as a leisure reference between adult public
Gone are the television ads where they were children who advertised the video consoles. The latest generation mobile phones have also approached the public adult to videogames and is that, more and more people play in their mobile terminal are more and more.
Technological advances allow videogames to be increasingly realistic and therefore much more attractive for an audience that does not stop being surprised with each innovation that reaches the market.
The frequency of play is also abysmal and is that, the vast majority of people recognize play at least once a week , although this practice in a large number of cases, it is rather daily.
In short, the videogame sector has turned around a much more mature, more demanding consumer and that he really knows what he wants. Videogames have become one of the most widespread leisure practices around the world and from which more and more adults participate.
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