Back 4 Blood: The best tickets for your deck in the zombie
For several days Zombie fans can pull together with their friends in co-op shooter Back 4 Blood against hordes of undead into battle. A special role in the gameplay of the title take this one special cards with which you your character equip can. We would like to recommend you some cards that are especially rewarding and should use their repeatedly.
As the card system works 4 Blood in baking?
Before beginning a round puts the game director a set of special cards determines that your struggle for survival will make more difficult. They regulate, for example, how stronger enemy types you can make . Furthermore, the they can equip your undead enemies with various bonuses such as increased life energy.
Fortunately, you can also their own maps Select, in turn, you grant small bonuses. Presents them to you as Perks from other FPS games before that can increase your reload speed, for example, or your stamina. Have you completed a chapter (or lost), you are allowed to select a new card.
So you already notice: This system is a beautiful pinch tactic comes into play. Watch for it, create your own deck before the start of a chapter, so that you can choose from the cards that definitely fit to your preferred style of play. Thanks 156 cards each be ideal set should be able to compile.
Before we look at some of the most useful maps, we go briefly on how you can get them. If you already some time spent with Back 4 Blood should, you may have noticed that you complete several challenges can. For this you often get as a reward a new card. Also for completing levels you can get them and sometimes found in one of the sections . Accordingly, it is worthwhile for you to seek again and again off the road for hiding places.
4 ideal card for all occasions:
If you have set you on no definitive role, but more or less ready for anything want, you can also pick a tinker-rounder - that is a figure that is particularly strong in any particular area. For this, you are of course relatively flexible and can watch in almost any situation say.
Our recommendations for this build are:
Chemical Courage: painkillers grant for 60 seconds + 25% damage. Run like the devil: + 15% movement speed; for 3 seconds -20% HP when you take damage. motorcycle helmet: + 15% damage resistance +10 HP; Targets over the visor is disabled. Taub: + 15% damage resistance while you have temporary health.
4 ideal card for melee:
Melee is in co-op shooter a more double-edged sword, because although it may be worthwhile in some situations well, it conceded against several opponents quickly too much damage. However, the you can counteract with the right cards, ideally in combination with Holly (and its baseball bat).
Our recommendations for this build are:
Slayer : + 10% combat damage, combat velocity + 5% moving speed for each combat killing in the last 4 seconds. belligerence: melee kills heal 2 HP. bat ahead: + 50% melee damage and + 5% health. Disconnect: 5 seconds + 20% damage by combat results.
4 ideal card for paramedics:
Now we want to deal with characters who can take over for the group role of a paramedic, so ideally Doc or Mom . Especially on the higher difficulty levels when the opponents dish out significantly more damage, you will get without a Medic in Team big problems.
Our recommendations for this build are:
Experienced paramedic: Do you use medical supplies, which of you so healed player receives maximum health by the end of Level + 20%. field surgeon: + 60% healing efficiency; -50% utilization rate. Kampfsani: + 50% utilization rate; Heals team members to +20 HP at resuscitation.
Motivating Speech: 225% resuscitation rate, + 20% reduced Incapacitated set -Trauma; Disabled Attacking listening .
4 ideal card for snipers:
Of course, snipers and other ranged in come Back 4 Blood their money and they can be a welcome addition to any team . The best choice for this build is Jim, one of the four additional Cleaner that you must unlock it only in the context of the story campaign.
Our recommendations for this build are:
Trigger control: + 25% accuracy with sniper & storm guns. In the zone: Feed precision stones for 5 seconds + 5% referee speed (up to 10x stackable). piston bag: + 30% ammunition capacity for sniper rifle, + 10% damage due to sniper rifle. Calm destinations: + 80% target speed; -50% movement speed during targeting by visor. So we have already reached the end of our small article. If you need further support, then you will gladly take a look at our other guides. Otherwise, we wish you a lot of fun with Back 4 Blood . Which cards did you have your deck put together in Back 4 Blood ? Other messages on back 4 Blood.
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