Neo: the world ends with you

I will be very honest here - I never really wanted the World Ends with You to have a suite. Yes, it's my favorite game of all time, but I had the impression that Neku's story was over after the original DS game, and no suite could resume where she had stopped. However, if I had imagined a suite, Neo: The World Ends With You is almost exactly what I would have imagined, to make Sho Minamimoto playable.

This game gives a new turn to the themes of death, deception and trust of the first game, brings a new cast of dead teenagers and updates the setting for the 2020s, while maintaining this timeless style of Twey . In fact, Neo: Twey may have a little too much style. If there is a serious complaint that I have about this suite is that it is missing part of the first game substance, but it's still a fun ride.

Allow me to start by saying that this game was a sacred nostalgic trip. As soon as I started, I was plunged into his world that is both timeless and avant-garde. Unlike the first game, which plunged you directly into action, Neo: Twey takes the time to immediately establish the easy friendship between Freight and Rindo and makes the player easier by exploring a beautiful Cel-Shaded version of Shibuya. I was almost rocked in a false sense of security before suddenly noticeing a Wall Reaper in its iconic red hooded sweatshirt near the Stairs of Dogenzaka.

After receiving a pine reaper from his friend Fret, Rindo begins to capture people's thoughts around him. Things worse considerably for the couple when they eventually see two players are attacked by noise, stylized monsters that are partly animals and partly graffiti. After the two men realized that the attack is authentic, they try to escape, sending freight directly on the way to a truck coming in the opposite direction. Rindo, horrified, seems to go back in time, caught freight and runs in the opposite direction. Shortly after, the mysterious Shoko tells them players and enrolls them in the game of mowers, which is interesting, because to the knowledge of the player, Freight and Rindo are not dead ... Is not it?

This ride from the game of mowers requires players form teams and compete to have the opportunity to overcome their wishes or even return to life, and Freight and Rindo start up last. The last place is erased at the end of the week, which means they will need all the help possible to survive. Fortunately, Sho Minamimoto of the original game presents himself to save their bacon when the noise becomes uncontrollable. Unfortunately, Minamimoto is still embarrassing and obtuse, which makes it difficult to say whether to be involved with him is a good thing. Especially since, again, something seems to have terribly shot in the Under Ground Shibuya, endangering the souls of everyone within the limits of the city - alive or dead -.

Neo: Twey does not require that you played Twey. Still, it definitely rewards players who come back for a main reason - we already know how the game of the mower is supposed to work, so we expect the new players might miss. The new party begins with a programming of Rindo, a somewhat morbid boy who is stuck to his mobile phone; Freight, an energetic fashionista and fan of the return NPC Eiji Oji; Nagi, a dramatic academic nerd and a dedicated player; And Sho Minamimoto, a former reaper with a mathematics fetish that seemed to be dead in the first game. In the manner of Twey, you will take and lose partners as the game progresses. Overall, the gameplay is very fast and intense; The idea that living teenagers confuse the Reaper's Game with a game in augmented reality is interesting, and when I heard for the first time remix from "Someday" and "Twister", I almost cried.

I love Neo: Twey. I love her so much. Unfortunately, that does not prevent me from seeing that some aspects of his history and mechanisms fall a little flat. The combat system has been very simplified for beginners, you limiting a button by button, each pin with unique effects. This simplicity asked me some problems because I played the original DS version of The World Ends with You, which had an incredibly complex combat system and often lowly labyrinthic. Now, everything you have to worry about is the Beatdrops and the Mashups. There are many pins and you can mix them and match them to find your ideal load. Just make sure to stagger the use of your pins, so as not to miss PP for all at a time. All noises are now actively attracted to you, and more than one can pack you at a time to force you to start in a chained battle, which increases the level of danger and fall rates. You do not heal between these fights, so pay attention.

Most players have excellent dubbing. The only exception is Kubo, which sounds like nails on a table. The soundtrack is deeply nostalgic, with a more contemporary sound to adapt to the updated frame. I admit that I still prefer the original tape of Twey, but it perfectly matches the aesthetics of the previous game. 3D game environments are fun to explore and easily as interesting visually that any high fantasy RPG, but in some areas of the game, the angle of the camera was so weak that I could not say where I was going .

The biggest problem I have with Neo: Twey is that the conflict seems a little less personal this time. The World Ends with You made teenagers painfully difficulty in their insecurity, their trauma and grief. Neo: Teens from The World Ends with You are much better adjusted and much less self-destructive, which removes some tension. Although the stakes are technically higher than ever, the most personal stakes of the first game touched me more about training. Rindo is also a less convincing protagonist than Neku, although it is immediately more friendly. If you liked Twey because of the confusion of the characters and the situation in which they were, be warned. Neo: Twey always presents her casting a complicated situation to try to survive, but do not expect a personal turn like Neku killing almost someone the day 2. In fact, the biggest failure of neo: Twey is that He made me want to play Twey instead.

Overall, Neo: The World Ends With You manages to escape the pitfall of being a period part by adopting the Heathers approach of youth culture and focusing more on the capture of the feeling of youth than trying to accurately describe the trends in constant evolution. It has a fun distribution, an interesting story and a much simpler combat system with space to spend hours gather collectibles and load your pin. Unfortunately, its distribution is generally more closely adjusted than traumatized teenagers of the original game, which means that this game does not strike as hard as the original the World Ends with You.

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