Aliens: Fireteam Elite Review: Faithful, reproducible and surprisingly fun

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Many licensed video games, no matter how much they have tried, they are disappointing in two ways: or they are too far from the property that is adapting to satisfy fans or are too regular as games themselves to attract interest beyond the nucleus. audience. My preview Practice of the game Before reviewing it pointed at the latest: I did not have a good time. While I can not speak for the most unconditional fans of Extranjero, extraterrestrials and the rest of the franchise, _aliens: Fireteam Elite now seems to be one of the rare licensed games that is comfortably located at the intersection of content, quality and fidelity .

To be clear, aliens: Fireteam Elite leans significantly more towards Extraterrestrials Opposite to Extraterrestre. That means you should expect shootings and chaos, not stealth and horror. The CEO and founder of Cold Iron Studios, Craig Zinkievich, said the same thing in an interview about the game, but even if he had not done it, that affinity would have been clear through one or two missions. The game asks players who join with two bots or two human companions, choose a burden and enter into missions to destroy aliens as fast as their weapons allow.

Xenomorphs are fast and frequent with some new variants designed by developers to give the game their own flavor and at the same time be faithful enough to expectations to avoid an offense. Xenomorphs that spit acid, the marauders who lurk into the corners to immobilize the players and the modified synthesizer enemies make sense within the history and environments of the game and provoke properly different responses from the players depending on the threat to the They face. Intransigent Extterrestrials Fans can find inconsistencies or contradictions with these enemy designs and the established tradition if they look enough, but on the surface, it is easy to connect these enemy variants with more traditional game roles that serve so that you know how to deal with them even if It is not aware of all existing Xenomorph mutations.

Equipment of elite fire uses a Loadout system based on classes to govern what each player uses, a system that was frustrating at the beginning but eventually became much more enjoyable. Players start with Gunner, Demolisher, Technician and Doc classes, which come equipped with unique skills and types of weapons in which they are trapped. Some classes certainly feel more powerful than others, but it will not take long to discover their weaknesses, whether playing alone or with teammates.

Investing time in a LoadOut or in a class only to discover that you want to try something new is a frustrating situation in any game, but EQUIPO ELEVATE FIRE intelligently solves that discomfort by making weapons, weapons and selected benefits Share between classes. This means that if you buy a short distance weapon for your technical construction, your artilleryman can use the same weapon, since the two share the same restriction in the class of your secondary weapon. An attachment can be placed on as many compatible weapons as you have without removing it from other options, so, although you will undoubtedly have a Loadout at a level higher than the other three, the versatility of the booty means that you are never really starting. From the square if you change classes.

It is vital to have these Loadouts configured correctly if you play with others, but it is even more vital to do if you play alone. _Equipment of elite fire is not easy when it comes to playing alone, and it is very possible that you are uploading level in several classes to overcome different situations. The body-to-body weapons will serve you well against the xenomorphs that attach blindly to the teams, for example, but you will see you overcome if you try to fight against synthesizers that attacked you while you hide behind the cover.

For those who prefer to play alone, this can be frustrating. Your two BOT friends will do everything possible to stay afloat and attract some attention, but the game explicitly says that IA's colleagues are not recommended for anything above the standard difficulty. The bots are also subject to the load of Gunner, which means that they have rifles, a short distance weapon and a pomegranate. Being able to personalize your loads or direct the movements of it would have been a nice touch, but those characteristics are not present. The game supports online pairing so you do not always have to have prefabricated groups that join you, so, hopefully, those who are on live servers will not be loaded with bots too often.

If there is one Equipment of elite fire feature where you should not sleep, are the challenge cards. When choosing a letter during the preparation phase of a mission, you can apply unique modifiers offering players greater rewards as more experience, weapons accessories or money in the game if they complete the mission successfully. Things like changing the Xenomorphs Runner with Bursters that explode in puddles of acid turned out to be much more challenging experiences than expected, but never passed without incident. Take the normal rewards you get from the missions and throw a challenge card over and the process of crushing past missions to get rewards becomes a totally unique experience every time.

Aliens: Fireteam Elite However, it certainly was not exempt from his foolish or disturbing moments. The enemies sometimes remain motionless or in uncut groups, the teammates of the IA bend over and wheel at the speed of the beam to avoid the puddles of acid, and the armored xenomorphs of which normally would distrust the equipment often pass to the equipment In search of an air duct to disappear inside. Things happen so fast in the game that, usually, you do not have much time to concentrate on these stranger moments, so they do not take away a lot of experience.

The more time I passed with _equipo of elite fire, it was better. Small references to the source material, as the way the radars flash when the enemies approach, are the details that the fans will seek when they look for references to their favorite moments. The strident and furling NPC lines sound like a distraction and are a cursis at first, but even those began to feel like letters of love to the dramatic dialogs of alien films the more he listened to them.

Apart from being a faithful interpretation of Extraterrestrial experience, _aliens: Fireteam Elite is simply a good game. Is it an adaptation takes by taking its original material? Certainly not, but I definitely felt that I was in at least some version of a Extraterrestres world from start to finish. His booty and combat only improve over time without asking the players who move without thinking only to continue progressing. The obvious impulse towards cooperative mode, unlike a single player mode, it can be a nuisance for some, but even those who venture into the Xenomorphic swarms on their own will have a lot to wait in aliens: Fireteam Elite.

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Rating: 4.5 of 5

A copy for PC of aliens: Fireteam Elite was provided by the editor for review purposes. The game is launched on August 24 and starts at $ 39.99 with reservation options that are seen here.

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